# THE MECHANICS OF THE GAME

• At the beginning of the game and as long as the deficit to recover is 0, we will pass 2 plays of indication.
• We will bet in the 3rd, 4th and 5th plays on the intermittence.
• Every time a play is won we restart the cycle.
• The lost chips go to a bank of losses and the total figure is divided into 2.

If a series of 2 appears, we will win a chip in the 3rd play.

GRAPHIC 13

If a series of 3 appears, we will win a chip in the 4th play, but we will have lost one in the 3rd play.

GRAPHIC 14

If a series of 4 appears, we will win a chip in the 5th play, and we will have losses of 2 units in the 3rd and 4th plays.

GRAPHIC 15

And if a series of 5 or higher appears, we will have losses of 3 units caused by the 3rd, 4th and 5th plays..

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This deficit is divided into 2. When the break of a series occurs, we expect then the appearance of two consecutive series of 1. We have to bet half the deficit on the intermittence. Two things may happen:

1. The first bet is won. We discount the bet made from the deficit, and we still have to recover the other half of the deficit. In the following play we bet the remaining half. If we won, the cycle is completed and we wait again for a series of 2 and bet on the break. We will have won as many units as series of 2, 3 and 4 have appeared up to now.
2. The recovery bet is lost (first or second). There has been a series of 2. The loss is added to the deficit and we continue to bet a chip on the break of the series of 2, 3 and 4, keeping the chips won and adding to the bank of losses the ones caused by the series of 3, 4 and 5. When the first intermittence occurs, it will be the time to try again the recovery of the deficit in 2 consecutive bets.

GRAPHIC 17

The mechanics of the game may seem complicated. But it will not seem so, once you see them in practice, in a real sequence. At the same time we will see how the game control sheets have to be.

When the zero appears. we can mark the box in which it has appeared, if this interests us for statistical effects; the play will be considered void to the purposes of the game, but we can not assume the loss and put it in the bank of deficit to recover, since this would alter enormously our predictions. The loss caused by zero will be half the bet made, and in the following play the same bet will be made. Since we can not include this loss with the general ones caused by the series of 3, 4 and 5, we will have to count it subtracting it from the total profits.

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• Play number 1: RED.
• Play number 2: RED.
• Play number 3: 1 chip bet on BLACK. The chip won passes directly to the PROFITS box (produced by a series of 2).
• Play number 4: No bet as there is no deficit to recover.
• Play number 5: No bet. We wait for a series of 2.
• Play number 6: There has been a series of 2. We bet 1 chip on BLACK. It appears RED. We write the loss in the DEFICIT box, and as it is not possible to divide it into 2, we write a 1 in the box BETS 1 and a 0 in the box BETS 2.
• Play number 7: There has been a series of 3. We bet a chip on BLACK. The chip won goes directly to PROFITS. The deficit continues the same.
• Play number 8: In the previous play there has been an intermittence. We bet the first recovery bet (BET 1) on the intermittence and we lose. The lost chip is added to the previous deficit and is split into 2 recovery bets (1 and 1).
• Play number 9: Series of 2. 1 chip is bet on the intermittence and is won. It goes to PROFITS directly.
• Play number 10: In the previous play there has been. We make the first recovery bet (1) on the intermittence and we win. We subtract it from the deficit and there is still a second recovery of 1 left.
• Play number 11: The second recovery bet fails. We add it to the existing deficit, that becomes again of 2.
• Plays 12, 13 and 14: The lost chips are added to the deficit, that every time it is increased, it is divided into 2.
• Play 15: In the play 14 there has been a series of 5. It does not interest us for the game. We have to wait again until the first intermittence occurs; that will be the sign to reactivate the bets.
• Play number 16: No bet, but it is the sign so that, inn the following play we make the first recovery bet of the deficit.
• Play number 17: Fist recovery bet made and. Still the second recovery left.
• Play number 18: The second the second series of 1 that allows us to cancel the deficit. In the PROFITS column there are reflected the chips won that are equal to the total of series of 2, 3 and 4 appeared in the sequence.
• Play number 19: A new cycle starts with the same mechanics of game.
• Play number 20: Zero. The bet at this time was of 1 unit. We write in the corresponding column and we update PROFITS. In the following play (it would have been 21, but for us it is 20 again) we make again the bets that the roulette system tells, making the relevant operations.
• Plays 21 to 40: Same mechanics of the game. In the play 40 we win the second recovery bet and the deficit is cancelled. As net PROFITS we obtain 7.5 units, 8 for the total from the series of 2, 3 and 4 appeared, minus the loss produced by the appearance of the zero in the play 20.

## COMMENTARIES

• We can see in the play 37 that the recovery deficit indicates - 9 and in reality it is of - 1.5 units.
• The isolated series of 1 do not alter the deficit and in some phases of the game they allow us to cancel it (when we have only pending recovery bet).
• The bets are relatively lower in comparison with the GARCIA’s system.
• The yield of the system, as long as you closed all the recoveries, it is the sum of all the series of 2, 3 and 4 minus the losses produced by the zeroes (approximately of one chip every 5 plays).

So far the theory has been explained. What the reader, and potential player is interested in knowing is which practical possibilities has the system.

Now we will present a very critical situation (extracted from a real game) so that the reader can be conscious of what, apart from the yield and advantages of the system, he should be prepared to face if he wants to apply the system without limiting at no time the recovery progression.

GRAPHIC 19

GRAPHIC 20

COMMENTARY OF THE SEQUENCE:

• In the play number 1 we had closed the previous recovery.
• Long series have prevailed. They have the advantage that they make the deficit increase more slowly, but the yield, when the recovery is achieved, is inferior.
• When short series appear the theoretical deficit is doubled more quickly, but you get direct profits and there also more possibilities of appearance of individual groups and of closing of the recoveries.
• We have nearly reached the limit. We still could have found 2 failed bets in the first recovery without surpassing the limit.

It is actually an extraordinary situation, as the interval of 15 plays has been multiplied by 5 in plays in which, theoretically, 2 consecutive series of 1 should appear. Can there be a greater interval? Yes, of course, there is no mathematical rule that prevents it, though one must admit that the possibilities of appearance are actually minimal.

The possibilities of success increase as the initial capital increases. On the other hand, the yield of the system has some clear limitations and depends on 2 factors:

• Number of series of 2, 3 and 4 appeared during the game. We have already seen that when prevailing the long series, the deficit increases more slowly and the yield is smaller, and vice versa, when short series appear the recovery interval will be shorter, but the yield higher.
• Losses caused by the zero.

The average yield of the system oscillates between 0.20 and 0.25 chips by play.

If we make a revision of all the methods and bet systems knows, none can guarantee with such a low risk such a high percentage of success. The reader who is interested in the topic can compare, in the book mentioned at the beginning of the chapter, the results to which the authors arrive starting from the same method (García), with those which obtains our system.

It is extremely complex to put it into practice, the authors speak of a necessary capital of hundreds of chips and the yield that their system obtains is of a chip every 20 plays (0.05 chips by play).

The sequence presented in these pages is clearly prejudicial for our system. Nobody should make the easy mistake of applying any other system and seeing that it is successful, think that it has found the definitive solution to the problem. We have to remember that every system has a favourable situation and an unfavourable one and that we simply have to try and face the bad one enduring without arriving to the limit, to take advantage and recover when the situation is good.

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