Opposite Number Roulette Betting
This roulette system is targeting the random results that the majority of live roulette games produce.
Playing that system, your play is always guided by the previous 2 spins.
The position on the wheel where the previous 2 spins land, indicates where your next bet is placed.
You never cover the same area of the wheel, that the previous 2 spins had landed in.
THE RULES
On the next page is a diagram to show you, as an example, the simple way of how your betting selections are determined.
The first spin lands on the number 28.
The second spin lands on the number 21.
- On your live roulette casino scorecard, calculate the halfway point, at the shortest distance on the wheel, between the last 2 numbers that have just come out.
- At the shortest distance on the wheel between these 2 numbers, you find the halfway point, which in this instance is zero.
- You then go direct opposite and whatever number you arrive at, this will become your target number.
- Place 1 chip on this number and one chip on the 3 numbers on both sides of your target number, 7 chips in total.
Halfway point (zero)
1st spin (# 28)
2nd spin (# 21)
Target number (# 5)
In this instance, the halfway point is zero and the target number is the number 5, so for the next spin, you will be playing the numbers 33,16,24,5,23,8,30 with straight-up bets.
In the above example, we had a definite halfway point between the last 2 spins, because there was an odd number of pockets between them.
If there had been an even number of pockets, then you would still find the halfway point, which will now be between 2 numbers.
Go opposite this halfway point and you will still arrive at a target number, see next page.
As you can see between the numbers 14 and 29 we have an even number of pockets.
The halfway point brings us to a point between the numbers 9 and 22.
Going direct opposite we come to the number 34, and this becomes our target number.
For the next spin, we will play the numbers 2,25,17,34,6,27,13 with straight-up bets, and that is 7 numbers in total.
2nd spin (#29)
Halfway point (# 9, 27)
Target Number (#34)
1st spin (#14)
If a number repeats, such as the first spin is the number 19, and the second spin is also the number 19, then your target number will be directly opposite 19, in this instance number 33 will become the target number.
For the next spin, we will play the numbers 14,20,1,33,14,24,5 with straight-up bets, and that is 7 numbers in total.
As the results change, your target number will also change, nearly every spin. Just continue to find the target number after every spin and place the 7 chips on the appropriate numbers.
You will find that sometimes you may have a choice of 2 target numbers.
Just select whichever one you want and over prolonged play, this occasional indecision will have little difference in your overall results.
You may sometimes come to some indecision on which is the shortest distance between the last 2 spins, such as the numbers 5 and zero.
Because there is an odd number of pockets on a single zero wheel, you will always have a shorter distance between the last 2 numbers.
The shortest distance between 5 and zero would be to the left and brings you to the number 22.
Going opposite this I would probably select number 34 as the target.
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