SECTOR PLAY ROULETTE
The strategy incorporates a charting play, coupled with a limited negative progression betting series. Bets are placed on the "inside" numbers only. Conditions must be present in order for this strategy to produce a profit. Charting Approach the table with both your buy-in (120 units), and your tracking sheet. Begin by observing the dealer. You are looking for a dealer that spins both the wheel and the ball in a consistent manner. Alternating fast and slow spins will not work. Additionally, watch the dealer’s eyes when s/he releases the ball. You want to see the dealer briefly glance at the spinning wheel immediately prior to releasing the ball. If you find the above conditions, you can begin to record spins. Assuming you found the above conditions present, start tracking a few spins - 6-10 spins should be more than enough. Record the spin outcomes (the numbers where the ball landed) on the tracking sheet. If the dealer is spinning consistently, you will notice that the ball tends to land in a group of numbers (i.e. a sector) on the wheel. Note: do not look for this pattern on the table - the table layout is sequential, the wheel is not.
Key Numbers and Betting Sequence
As a grouping develops, identify the center of the group. This number becomes your "key" number. It will be the basis of your next five bets. Once you have a key number, buy-in at the table for 120 units. Place a 1-unit bet on the key number and place 6, 1-unit bets on the three numbers to both the right and left of the key number (remember, you are picking the numbers off of your tracking sheet, which follows the layout of the wheel, not the layout of the table). You should now have 7 numbers covered - the "key" number and the 3 numbers to either side of the key number. Let the dealer deal the next hand. If one of your numbers hit, take down your bets and resume tracking. If your numbers do not hit, cover the same 7 numbers again, this time with a 2-unit bet. The betting progression is: 1,2,3,4,5.
Continue betting the same 7 numbers, and continue recording the outcomes on your tracking sheet for a maximum of five spins. If you have not hit a number in four spins, place a bet for the dealer on the key number (along with your bet). If the dealer has any control at all over the ball, s/he will try and hit that number to get paid at 35:1. If you have no hits in five spins, restart your tracking sheet. Once mastered, this strategy has a documented 88%-win rate. Your stop loss is the 120 units. There is no published win goal.
The theory behind this strategy is that the dealer, over time, subconsciously learns to control the ball, at least in terms of being able to land it consistently in a given sector of the wheel. This is similar to carnival people who run the midway games - over time they become quite proficient at "knocking over the bottles", landing the dimes", or "making the shot". Why, because, when no one is around, and they are bored, they practice. Same is true with roulette dealers. In the roulette trade, they call it "shooting the zeros". Next time you see a roulette table with an electronic marquee, see how many times the ball lands either on, or near the zeros.
Anyway, a dealer who is experienced, and consistent, falls into muscle patterns of ball release that produces predictable results (within 7 numbers). These results can be exploited by the observant player.
Spend some time at a roulette table prior to commencing play and write down the winning number of each spin until one number repeats. The repeat number is your "pivot number" and therefore the number on which you place your first bet. Example: 12 23 33 36 29 7 8 12 4 Number 12 is the first repeat number and therefore the "pivot number".
Number 12 will remain the "pivot number" for the next 36 spins in a row unless it wins. Bet the same amount on your pivot number for each spin until you either win or lose at the end of the thirty-sixth spin. A win on a single number in roulette will pay 35/1, so if your "pivot number" spins up anytime throughout the 36 spins you will be a winner. (Or break even if it comes up on the last spin.) Naturally, the earlier your "pivot number" spins up the better the profits because your profits will decrease with every spin of the wheel. When you have a win, stop betting on that "pivot number" and select another one to start the process over again. Why Does It Work? It is a fact that numbers on a roulette wheel tend to repeat often. On average, the same 24 numbers will appear in 36 spins of the wheel. Rarely, if ever, will all 36 numbers appear in 36 spins.
What does this mean? It means that on average, in 36 spins, you must have 12 repeat numbers. This could be just one repeat of each of the 12 numbers but it will more than likely be a repeat of few numbers coming up three or even four times each. This is not theory. It is proven fact derived from thousands of spins of a roulette wheel. What we have just described simply keeps on happening over and over again! It's what's called the theory of uneven distribution.
During a short trial of 36 spins, not all numbers will appear, but certainly over trials of millions of spins all roulette numbers will even out.
- Record the results of 60 spins off 4 different tables, this is so that you can be certain that one wheel will qualify.
- As the numbers come out place a mark next to each number on your scorecard wheel diagram.
- Do your final update after 60 spins, then quickly select the wheel which you will be playing.
- Select one of the wheels where at least 4 numbers, together on the wheel, have come out at least twice. This group must be bordered, immediately on both sides by a number that has only been out a maximum of once.
- You may have only 4 numbers in a group like this or even 5, 6, 7, 8 or 9 numbers together. You may also have 2 groups like this, on the same wheel. What you do is bet on all the numbers in the group, or groups, immediately, straight up for the next 30 spins.
- Do not select a table where there are more than 2 groups.
- Each group must include at least 1 number that has been out at least 3 times. If you have a group of 4 or 5 numbers and they have all been out just twice, avoid this one.
- A group that has 6 or 7 numbers must have at least 3 numbers that have been out at least 3 times. A group with 8 or 9 numbers must have at least 4 numbers that have been out at least 3 times.
- Do not go past 30 spins, because this has been calculated so that if you are playing 4 numbers, as an example, and they each come out just once, you will still be up in profit. Should there be a possibility of a bad run developing then this will prevent too much damage to your bank.
- Put all your winnings back into your bank. 11. Start with a $500 bank, with a backup of $500 if you are starting off playing with $5 chips. If you are starting off playing with $2 chips then you would need a bank of $200, with backup of $200. This backup is just in case you hit a poor run during your initial startup. Later on, your ever increasing bank, should cover any slip ups. 12. Every time you double your bank double your bet. When your bank has reached $3,000, play every game thereafter with $25 chips, unless the bank drops below $2,500 after the 30 spins have been played, in which case go back to $20 chips. What did we find? Only once did any of the games fail to get a winning spin. In this game 4 numbers qualified and none of them came out resulting in a 120-unit loss. The biggest winning game was when 8 numbers qualified and we had 14 winning spins which gave us a profit of 264 units. The best winning run was more than $10,500 profit in the first 8 games, starting with $5 chips and increasing the bets as the bank rose.
Would the wins have continued after 30 spins? We actually didn't look too far into this, but did notice on some of the good results, they would have continued for up to another 90 spins, had play continued. Most of the poorer chosen sections did not show any promise if play had continued on them. Why didn't we continue? The four of us became a little familiar as the days went by playing most games with $25 chips. We started to notice a lot of oddball results on a lot of the scoreboards that we were monitoring, which made us suspicious and it didn't help us in identifying the correct numbers to play. We also noticed on some of the later games we were playing, that the speed of the ball and wheel seemed to slow right down, something a bias wheel player doesn't want. Were these 2 things just coincidence? We don't know, but we will probably give it another run one day.
The Labouchere roulette system, also called "Split Martingale" or "Cross-Out" or "Cancellation" or several other names. In its simplest form, you write down some numbers... let's say 1 2 3. Each bet is the first and last of these numbers. In this example, it is 1 and 3, which equals 4. If you win you cross the two number off and bet the next two that are on the outside. In this instance there would be only the single two-unit bet. If that wins you complete the series and win a total of all of the numbers (six here). If the bet loses, then you add that one number to the end of the series.
So, the first bet would be 4 and it loses, so you add 4. That makes the next bet 1 plus 4, which is 5. And so on.... This means that you need to win only 1/3 of the bets PLUS two more and you will complete the series and win the amount that is in the series. Since you normally will win ALMOST half of your bets, that means that you MUST win... or must you?? I have also seen this done with many variations. One would be to use different numbers, such as lots of ones in the beginning, to keep the series from growing so fast. So, the series would be something like 1 1 1 2 2 3. When you complete the series you will win 10 units. The first bet is still four. You must win 1/3 plus 3.
Other people have devised ways of splitting it up when the bet gets too high. Set it aside and win one series and then go back and finish the second series. There is a "Reverse Labouchere roulette system" for the brave at heart. You add the amount of the win to the end, and cancel the 2 outside numbers each time that you lose. The bet is the sum of these two outside numbers. This gives you many very small losses in return for an occasional very large win. Alembert in this method, bets are raised one unit after each losing bet and lowered one unit after each winning bet. In this way your winning bets are always higher than your losing bets. The sequences can also be higher, such as 1 2 3 4 7 11, etc.
Sequence Master 1
Based on the law of the third. Each session is 37 spins.
Record winner from each spin. Note any number that appears twice. When a number appears 3 times start to play. Bet on the number that has appeared 3 times as well as any numbers that have appeared twice. Target is one winning bet in the 37 spins.
Staking plan: 220.127.116.11.18.104.22.168.22.214.171.124.6
Sequence Master 2
Divide 36 spins into 9 sections of 4. You bet on the numbers which occurred in the previous section of 4 but only AFTER this has occurred ONCE during the game.
Staking plan: 126.96.36.199.188.8.131.52.184.108.40.206.220.127.116.11
It is often recommended to play these 2 Sequence Master systems together.
Basics behind the RJ Smart system in his book:
Play double streets 0,00,1,2,3 and 7 to 12 and 25 to 30. Check their layout on the American wheel to see why.
Just progression: 18.104.22.168.22.214.171.124.32
Shepherd System Session
Designed for the Streets of BOTH the American and the European roulette layouts.
A street being three numbers across the playing board which you may bet with only one unit.
The standard 12 street layouts on both the American and the European layout are: #1, #4, #7, #10, #13, #16, #19, #22, #25, #28, #31 and #34.
On the European layout, other than the standard streets, there are 2 others, which are: #'s 1,0 and 2 and #'s 2, 0 and 3.
On the American layout, other than the standard streets, there are 3 others, which are: #'s 1,0 and 2, #'s 2, 0 and 00, and #'s 2, 00 and 3.
Playing the "Shepherd Street System Session".
Select the street you wish to play and play ONLY that street for your session.
Start your session with the lowest monetary denomination unit allowed by the Roulette casino. PLAY: 1 unit for 11 spins, 2 units for 5 spins, 4 units for 6 spins, 8 units for 5 spins, 15 units for 6 spins, 30 units for 5 spins, 60 units for 6 spins, 120 units for 5 spins.
Your usual win will appear where you are playing within the 4 or 8 unit wagers.
After a win, start over with a 1-unit bet.
While I was playing, I use to start on one of my two favorite streets (#'s 16 or 19) - win a quick three times and go to another street, win another three times then go to another and keep this up until I had run the entire board.
Just a word about losing. Of course you can lose, it's gambling--but this is the way I played so that you can NEVER lose more than you were willing to. I would start my gambling day with a bankroll of the amount that I was willing to lose, if need be. As I played, all of my winnings (so to speak) would go into my left pocket, with my bankroll in my right pocket. If during the day, I started to lose, I could never lose more than what was in my right pocket because that was all the money I came to play with. There was always a tomorrow to start with another right pocket.