# Peak Pattern System # 1

The first system will bet on a repeating Dozen a few times with a betting scheme, such that the amount of the following bet will always be %50 more than the previous one. For instance if your first bet is $100, and you lose the first bet, the second bet will be $150. If you lose on the second bet, the third bet $225, etc.

This kind of betting scheme will generate a constant profit of $200 at any sequence, whether you win the first time, the second time, or any other time until the end of the sequence. Table 1 summarizes the above betting scheme:

*Table 1*

Those amounts are only examples. If your table minimum is $5, and you would like to play with low amounts, a sequence as in Table 2 could be used:

*Table 2*

Some online LIVE casinos allow a minimum of $5 and a maximum of $300, where Table 2 becomes applicable. As you can see, the consecutive bets are 50% more than the previous ones, generating a constant profit of $10 at any sequence number, regardless of when you win. You can treat the amounts in Table 2 as units, and multiply them with any multiple to suit your budget or the table's minimum and maximum amounts, whether you are playing online or in a real casino.

If the casino's outside bet minimum is $50, and the maximum $1000, then the sequence becomes:

*Table 3*

Giving again a constant profit of $100 at every sequence.

Now that you understand how much to bet on each sequence, let us analyse how many times we bet. The idea is to bet a few times until the Dozen finally repeats. However, we do not wish this to become another Martingale system, that is to increase your bet indefinitely until the Dozen finally repeats, as this can cause severe losses and we would like to avoid that. As I mentioned previously the Dozen repeats quite often during the first 7-8 bets.

Say, we bet only 5 times according to Table 1's betting scheme. If we win either one of the 5 bets, we will be at a profit of $200 and as soon as we win, we start over from the beginning with the amount of the first sequence ($100). If we lose all the 5 bets, we will be at a loss of $1319. This means that we need to have 7 times more winning sequences than losing sequences to come up with a profit.

If we lose all 5 bets, that is the Dozen has not repeating for 5 times, we do not bet until the Dozen finally repeats.

If we decide to bet 3 times and we lose all 3 bets, we will be at a loss of $475.

To be at a profit, we need to win 3 times more sequences than losing ones.

If we bet 4 times, we need to win 5 times more, and so on.

The number of times we bet are cut-off points or threshold values. The choice of those cut-off points may vary according to the Roulette table's behaviour.

However, according to statistics, I have found that betting 5 or 6 times are more favorable than other cut-off points.

Let us chose a threshold of 5 and refer to the betting scheme in Table 2, and say that if we win any one of the 5 sequence we gain 1 unit profit ($10 or any other value depending on how much you bet), and if we lose all 5 bets, we lose 6.6 units ($66 or a multiple).

The following set of sequences in Table 4 will illustrate the above and you can see how we can generate profits. Please note that a Win Occurrence of less than 5 will give us 1 unit profit and anything above that, will lose us 6.6 units.

Also note that if we have lost 5 times in a row, we don't bet again until the Dozen repeats, as in the cases of sequences 56 and 80 in Table 4. Therefore, we consider any Win Occurrence greater than 5 to be only 1 loss of 6.6 units, whether the Dozen repeats the 6th time or the 37th time.

*Table 4*

The above sequence has generated 32 units in 200 spins. If your unit value was $5, you would have generated $160 profit. If your unit value was $100, your profit would have been $3200. I would encourage you to add as many rows as you wish to Table 4, simulating more runs or registering them from scoreboards and observe the system's performance. At times, the net units will be negative.

At times, it will switch from negative to positive and vice versa. You will decide to quit positively, the moment you have gathered sufficient units. You should not play this system continuously and over a long run, because the longer you play it, the closer you will be losing to the casino's edge of 5.26% of your wagers. The idea is to catch a few winning waves and quit positively.

Let me explain the first few spins of Table 4 and how the betting scheme in Table 2 works.

Here are the Table 4's first 11 spins for convenience:

*Table 4 - first 11 spins:*

Table 2 has the following betting scheme: $5, $8, $11, $17, $25. Remember, we will refer to each $10 as 1 unit value.

Sequence 1 shows, the last number that came up: number 6 - Dozen 1.

In sequence 2, we bet $5 on Dozen 1. Number 31 comes up, we lose. Our net is -$5.

In sequence 3, we bet $8 on Dozen 3. Number 34 comes up, we win. Our net is +$11 (about 1 unit of $10). End of the run. We start the betting scheme over in Sequence 4.

In sequence 4, we bet $5 on Dozen 3. Number 18 comes up, we lose. Our net for the run is -$5.

In sequence 5, we bet $8 on Dozen 2. Number 0 comes up, we lose. Our net for the run is -$13.

In sequence 6, we bet $11 on Dozen 2 again. Number 4 comes up, we lose.

Our net for the run is -$24.

In sequence 7, we bet $17 on Dozen 1. Number 2 comes up, we win. Our net is +$10 (1 unit). End of this run. Overall units so far: 2 as shown in the counter at the rightmost column of the table.

In sequence 8, we start a new run again by betting $5 on Dozen 1. 0 comes up, we lose. Our net for this run is -$5.

In sequence 9, we bet $8 on Dozen 1 again. Number 9 comes up, we win. Our net is +$11 (about 1 unit). End of the run. Overall profit so far 3 units.

In sequence 10, we bet $5 on Dozen 1. Number 18 comes up, we lose. Our net is -$5 for the new run.

In sequence 11, we bet $8 on Dozen 2. Number 19 comes up, we line. Our net is +$11 (about 1 unit) for the run. End of the run. Overall profit so far 4 units.

And so on.

Please note that in sequences 163 to 167, we lose all 5 bets, reducing our overall net by 6.6 units (from 36.2 to 29.6), which does not affect the performance of this system.

In sequence 168, we place no bets, until the Dozen finally repeats, the we apply the betting scheme over again.

Similarly in sequences 184 through 194 (above), we lose all 5 bets, reducing our overall net from 35.6 to 29 units. We don't place any bets from sequence 189 until 194, where the Dozen finally repeats. This is the way to avoid long losing streaks and heavy losses.

Table 5 below will show the same spins as Table 4, but this time we will see what would have happened if we used a threshold of 6, that is if we would bet for a repeating Dozen 6 times, instead of 5. According to Table 2 again, if we lose all 6 bets we lose 10.4 units.

*Table 5*

Now sequences 42 and 168 became winning runs because the Dozen repeated the 6th time, unlike with threshold of 5. However, every time the Dozen repeated at a sequence more than 6th, we lost 10.4 units instead of 6.6. Still at the end of 200 spins, we have gathered 35.8 units.

Now let us take a final example with the above set of sequence and use a threshold of 3, that is we bet only 3 times for a repeat Dozen and observe the results in Table 6 below. Please note that any Win Occurrence greater than 3 is a loss for the run at a cost of 2.4 units.

*Table 6*

As you can observe, the results fluctuate quite often and the net units go from positive to negative and vice versa. At the end of 200 spins, only 2 units have been gained. A maximum of 5 units is gained at sequence 153, which is a recommended time to quit if you were playing with this threshold.

You can experiment further if you like with different thresholds. Table 7 below will show you the performance of threshold 4. Now any Win Occurrence less or equal to 4 will generate 1 unit profit and any Win Occurrence of 5 and greater will have a loss of 4.1 units.

*Table 7*

As you can see, at the end of 200 spins, you end up with -6.5 units, although during all the runs, you had the opportunity to still quit positively between sequences 63 and 88.

To conclude system 1, from my experiments, thresholds of 5 or 6 deem most favorable, as I ran hundreds of thousands of simulated spins with random number generators and charted the results.