# OPERATION HOPE Roulette System

This embryonic form of the prophet, born long time before that the prophet was definitely realized, is, within its limits, the best system in the world, if didn't exist the Prophet itself and its two direct "sons": "Masora" and "Apeiron" (soon in the web site). And it's always 1,000 -10,000 - 1.000.000 times stronger than the best system of my competitors.

This my embryonic study of the Prophet, although was developed as an empiric system, it's playable (if you are smart and fast to apply it). My only advice is don't make more than 3 games a day, because this substitute is very incisive above all in the first games. In the long run, it can have some little problems because is not present the cyclometric connection that is inserted in the real Prophet, thanks to a singular enthusiastic derived intrinsic series!

Well, I'm going to live you all for a test of this roulette system, I hope that you appreciated my little gift. Then, when the "bad times" will be passed I will remind you to buy at least one of the "brothers" of the Prophet: the "Masora" for betting 4 numbers (Us$ 6,000) and… the "Apeiron" for only 2 numbers (US$ 12,000)…

These systems are only 1% inferiors than the prophet, but the 1% is irrelevant at these levels.

*Table A*

Masoretic Configuration "Embryo Prophet" Diodoro

Instructions & Details

In the previous page you can find the table A (I remind you all that this system is developed for French Wheel - single 0 -). The 18 main numbers in the 2 lines, are extracted directly from the wheel and are just half wheel (excluding zero).

In Line A are disposed in all the 18 numbers (from Number 32 to number 10) In Line B are disposed in all the 18 numbers (from Number 26 to number 5)

Procedure Record 6 spins and draw it on the table A in the Main number column in the corresponding Line.

First you have to annotate on the table A 6 spins. 0 6 …..until you win and are satisfied…

These are the combination that we can find:

Line A Line B Status

0 6 Playable (rare)

1 5 Playable

2 4 Playable

3 3 Record 2 numbers again and play only if there are at least a difference of 2 extractions.

4 2 Playable

5 1 Playable

6 0 Playable (rare)

In bold the good line

The good line is the line with the most numbers extracted.

The numbers to bet are the corresponding numbers in the derived numbers column (see table A), except the numbers that was already called.

Note

- When after 6 spins you draw 3 numbers in Line A and 3 numbers in Line B, you have to record two more spins. If these 2 spins are drawn in the same line, you can have a good Line (the line with 5 numbers recorded).
- If in the 6 spins are called one or more 0, you don't have to record it (in the main number column you will not find the "0"). The only important thing is that the difference between the Good Line and the bad Line have to be 2 or more numbers drawn. (4-1, 3-1, 5-0, 4-0,… are good)
- If one "0" is called in the 6 spins and you have in a Line 3 numbers drawn and in the other Line 2 numbers drawn, you can record only 1 spin more and if the number is drawn in the line with 3 numbers you will have a difference of 2 numbers dawn and so you will bet.
- Do not bet more than 8, at maximum 9 numbers!
- I recommend to be aware also in case you have to bet less than 5 numbers.

## How to bet

Number to be bet Units to bet until the 18th spin Units to be bet from 19^{th} up to 31th spins

3 or less Not playable

4 1 3

5 1 3

6 1 3

7 1 3

8 1 4

9 1 4

10 or more Not playable

Example №1

Recorded spins: 15,26,29,7,10,24

In Line B we draw 7,24,26,29

In Line A we draw only 10,15

The good line is Line A

The derived numbers of the Line A are: 28 and 29 (already called!) for number 7

5 and 16 for number 24

0 and 3 for number 26

7 (already called!) and 18 for number 29

The number already called (and so not bettable) to be excluded are 29 and 7, so the remaining numbers to be bet are: 28,5,16,0,3,18

Yellow: numbers recorded in the main numbers column

Green: numbers to be bet in the derived numbers column

Red: numbers excluded because already recorded

Example №2

Recorded spins: 2,36,13,29,25,15

In Line B we draw only number 29

In Line A we draw 2,13,15,25,36

Obviously the good line is Line A

The derived numbers of the Line A are:

21 and 25 (already called!) for number 2

27 and 36 (already called!) for number 13

19 and 32 for number 15

2 (already called!) and 17 for number 25

11 and 13 (already called!) for number 36

The number already called (and so not bettable) to be excluded are 25, 36, 2, 13, so the remaining numbers to be bet are: 21, 27, 19, 32, 17, 11

Yellow: numbers recorded in the main numbers column

Green: numbers to be bet in the derived numbers column

Red: numbers excluded because already recorded.